It seems like it might be possible to change the source to add a feature like you'd want, but that's something you'd probably want to ask the developers of MAME with assistance with. Therefore, this won't work with the mouse - you'll have to move the cursor to the edge of the screen and press FIRE, and this will only work if you're playing a game that supports offscreen reload (not all games had a "reload" function). The command line switch is mapped to a instance variable called "m_device.lightgun_reload_button" which is only checked if the input device is a lightgun. It's only used when lightguns are used for input. Shooting the bad guys will increase your rank, which is needed to get through the stages, but killing any innocent bystanders or police officers in the process will reduce your rank instead. I dug into the source of the input code, and found the section where it checks the offscreen_reload switch. Lethal Enforcers is a 1992 Light Gun Game by Konami in which you are a police officer trying to take out criminals and terrorists. The default is OFF (-nooffscreen_reload). Shoot offscreen to reload, and then only if your gun does not support This is only needed for games that required you to ![]() ![]() ![]() There are still a number of glitches, of note are: Sprite Lag - Sprites seem to lag other sprites, rather strange, no idea why, maybe its. but the Arcade version of Lethal Enforcers now works well enough in MAME to be considered Working. Position as (0,MAX) with the trigger held, which is equivalent to an When trying to load Lethal Enforcers mame2010 set it give me DSI error, it works in mame2010 Wii U. Offscreen reload is only an option if you're using a light gun - it overrides button 2 of the light gun to set the position of the gun off the edge of the screen and also counts as a "fire" operation.Ĭontrols whether or not MAME treats a second button input from a
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